Big Game Project – Week 7

Week 21

The first thing I did this week was redesigning the layout of our GUI from scratch. The reason that we had for wanting to redesign it was that we wanted too have our marketplace (where you buy your cards) separate from the main game board. This was for the sake of giving more room for the cards that are on the hand and in play.

Because of the radical change in the layout; buttons and other elements needed to be redesigned to fit in properly. A start menu was also required for the game and all in all the work on the GUI design took a full day to complete.

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I also spent a lot of my time in the first few days of the week preparing the cards that would be sent in to print on the Wednesday morning. That included helping our producer with proofreading and rewriting the texts of the cards so that it was easy to understand, as well as well centered and well formatted. I also made sure that all the files that would be sent in was properly converted to the profile that the printing company required it to be.

I managed to work in some time to finish two of the card illustrations that I had started on last week.

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Wendesday was also our Beta testing day. We received a lot of positive feedback from people that tested the paper version of the game, both regarding the mechanics and aesthetics of the game. People seamed to have more mixed opinions abut the digital version and we got a lot of suggestions regarding how we could improve our GUI design.

After the Beta testing, we spent some time discussing weather or not we would be able to fix the flaws in our digital version and polish it to the point that we would have a presentable game to show.

In the end we decided that we would try our best in order to complete it. This meant more work for the programmers of the group than it did for the artists, so I spent the remaining two days of the week polishing our GUI design in order to improve the visual aspect of the game and incorporate some of the feedback we received. I also redesigned the buttons that indicated yours, versus, your opponents turn so that they would be easier to understand and so they would take up less space on the game board.

When there was (as far as we knew) no more graphical work to be done, I sat down together with our other artist and wrote a rule guide for the game. We also created a page with a simplified overclock of how a round of the game was played, I also made some simple graphical work for this.

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